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User modifiable shader parameters.

Under development...


Data Fields

FX_ShaderParam P
 Shading point.

FX_ShaderParam N
 Shading normal.

FX_ShaderParam Ng
 Geometric normal.

FX_ShaderParam u
 U surface parameter.

FX_ShaderParam v
 V surface parameter.

FX_ShaderParam Ld
 Incident direction from light source.

FX_ShaderParam Li
 Incoming intensity from light source.

FX_ShaderParam Cs
 Input color.

FX_ShaderParam Co
 Output color.

FX_ShaderParam Os
 Input Opacity.

FX_ShaderParam Oo
 Ouput Opacity.

FX_ShaderParam Mo
 Output diffuse radiance (Co=Cs*Mo).

FX_ShaderParam No
 Output specular radiance (Co=Cs*Mo+No).

FX_ShaderParam Vo
 Output volume radiance (Co=Cs*Mo+No+Vo).

FX_ShaderParam s_off
FX_ShaderParam t_off
FX_ShaderParam dont_modify [8]
 For the future.


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Last Updated on Thu Jul 10 04:49:37 2003