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messiah As
A Plug-In For Other Apps
This video shows you the
two main ways of connecting messiah to a host application and
illustrates how the connection is "live," meaning that changes made in
messiah will automatically show up in the host with
out
needing to reload or restart.
Armatures
It's just too hard to describe Armatures
and really give you an understanding of how fantastic they are.
It's not just about rigs to control
characters. Armatures is an easy to use system to
customize the interface,
 create
custom controls, and tools.
Bones
We've had lots of letters from users who told us what a pleasure it is
creating skeletons in messiah compared to other apps. This video
shows how quickly you can set up a skeleton. All of the bones are
left at their default settings, and no additional weight tools are
used--
this is just straight bones.
Melt
Remember what happened to the Wicked Witch of
the West? Now you can relive those precious childhood
memories with our unique Melt effect. But as you'll
see in the video, it's useful for so many things besides
melting your characters into the ground.
Motion Dynamics
John Riggs
demonstrates Motion Dynamics for springs, ropes, etc.
Note:
The setup method has been slightly streamlined since this video was
created.
We
will post an updated video soon.
Global Illumination
[messiah:studio]
Gary Chike gives a brief overview of how to set up a scene with
messiah:studio's Global Illumination
rendering system.
Render Groups
[messiah:studio]
Julian Herring introduces
messiah:studio's unique Render Groups feature. This lets you group
specific items together, giving you powerful control over how they will
be rendered. For example, specific lights can be set only to
affect the items within a specific Render
Group. |
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Animate Immediate
This new workflow enhancement
lets you work faster by allowing you to simply click-drag items rather
than t aking
the extra step of selecting the items first.
Armatures In Action - A Mini
Tutorial
Max Glick of
Zoogono.com
shows
you how to set
up a complete Armature system for an IK
arm. Using Armature
controls makes animation extremely easy.
Box Controllers
(Morph control)

Here's a really quick look at how to
set up a box controller for morph targets .
Some people prefer these to sliders, so here's how to do it in
messiah.
Flexetera (Flex & More)
This
video will show you how "the building blocks" approach that messiah
uses can quickly and easily add unbelievable control to your setups:
take Flex, throw in some bones, maybe a sprinkling of
expressions, and before you know it you've got yourself a great-looking
character .
Here's the project file used
in the video (27k).
MetaEffectors
(Weighting Tool)
MetaEffectors are one of
messiah's dynamic, versatile, animatable weighting tools. You had a
brief glimpse of them in the Melt video (left), but here's a
more detailed look. This video is presented by Joe Cosman,
who has created a series of messiah training videos.
For
more information about Joe's products
click here.
Pose System
Julian Herring demonstrates messiah's system of easily storing and
recalling character poses. The pose system allows you to work
extremely fast, whether creating final
animation or just roughing out a scene.
Soft Body Dynamics
Joe Cosman illustrates a
unique way of setting up collision detection with the Soft Body
Dynamics effect. Click
here to download the sample
scene. For information about Joe's
series of messiah training videos,
click here.
Light Emitting Objects
[messiah:studio]
Gary Chike shows you how to set up a scene in which the only light
source comes from an object. Light Emitting Objects are great f
or things like neon signs, molten lava, fireflies, etc.
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