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Can you describe your background in
3D?
After graduating Fine
Arts Accademy in Warsaw, Poland, I started working as a freelance
graphic designer for various agencies and publishers.
Although
at the time I was using mostly 2D applications on Macintosh computers, I have been
always interested in motion design. I founded my own company
secializing in Web and CD-Rom graphics creation. Thats where I
really started doing some animation-- 2D and 3D flying logos, and
stuff like that.
In 1999 I decided to
make my first short movie, Mantis. I did it on my
PowerMac G4 using Cinema 4D v6.1 (www.mantis.3d.pl)
This
little film, let me get the job in Platige Image, the studio behind
"Fallen art" (www.platige.com).
After working in Platige
Image studio, I was hired at CafeFX (www.cafefx.com) as a digital animator and I
work there till present day.

How did you first come to use
messiah?
After Cinema 4D , I used
3Dstudio Max for a couple of years but I have never been fully
satisfied with its character animation capabilities (maybe I just
didnt like character studio interface...who knows..). I
started looking for something more robust, and tried
Lightwave. There I heard about project:messiah. I was
astonished by its speed, simplicity and possibilities.
When the standalone
version came out (with the connection to Max) I purchased my copy of
the software.That was back in 2002.
Coming from another program, was messiah
easy to learn?
Given that messiah was
only character animation program, yes, it was pretty easy. And
the little expression guide attached to each function is really
helpfull and lets you create complex dependecies very
easily.

What are some of the
features in messiah that you just couldn't work without?
I simply love messiah
softbody. although still not perfect (collision issues), I use it
for various simulations, including fluids, particles and this kind
of stuff. I’m pretty creative with this tool ;-)
With the introduction of
the Bloat effect and MetaEffectors a few updates ago,
messiah became a powerfull muscle system too. The speed is
unpararelled and the possibilities are growing fast.
Now, if we could only
have acces to direct vertex manipulation....;)
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Can you tell us a little about "Fallen Art" and
what your part was in the production?
I was awarded a big
portion of character animation in this project. I rigged and
animated the Doctor, the Soldier, and the General (including
his flawless dance;)

On "Fallen Art" what was the basic
pipeline?
The models were done in
Lightwave. I imported the models to messiah (running
standalone), and used them in the project. The same models
were imported to 3DS Max, where texturing, lighting and rendering
was done.
After the animation was
prepared, I used Mark Wilson's PointOven to bake out MDD files and
import them to Max. (The Max version of Point Oven was in Beta
stage, and we were testing it in production that way)
Was messiah used
"out of the box" or were any custom tools created?
The only custom
tool was Point Oven [a publicly available third-party
plug-in].

Since messiah was
not the only animation package, were there specific types of shots
or scenes that it was used for, or did it just depend on the
animator's preference?
The use of messiah or
other packages depended on the animator’s preference. I was the only person
using messiah in that project but I had the most screen time to
animate.
So about how much
was animated in messiah?
Pretty much, after the
first 30 seconds, almost all you see on the screen is animated in
messiah.
What's next for you?
I’m working on my own
animated short , as well as continue to work for CafeFX.
Thanks!
Thank you very
much.

Click here to
visit the Fallen Art web site. |